“Fortnite is a Win for Librarians Looking to Boost Teen Attendance” @ School Library Journal

Looks like we’re talking about Fortnite and “Battle Royale” games again.

Fortnite is available as a free download for the PC, PS4, Switch, Xbox One, and mobile devices, and tech writer Brian Seto McGrath recently penned an excellent argument for why the wildly colorful shooter should be available at your library in School Library Journal:

For the uninitiated, Fortnite is one of the new breed of “battle royale” games, in which up to a hundred players descend onto an island to build fortifications while battling it out with rifles until one person is left standing—think Minecraft meets The Hunger Games.

Public librarians are taking up the challenge, and they’re finding the library can be the perfect place for Fortnite. Several libraries around the country are holding Fortnite game nights this summer. It’s a strategy to get kids in the door who may also become regular visitors to other teen programs.

Librarians say that Fortnite events they’ve hosted have drawn more kids to their libraries’ programs than ever before. For the teen and tween librarians who organized the events, the real success is measured by positive interactions the kids are having with the game—and with each other.

I shared my own thoughts about Fortnite with McGrath for the article, and I definitely think the idea of including Fortnite in a library’s game offerings is the right call: “They’re playing together and they’re talking, and they’re extremely good about making sure everyone gets a turn and feels included. [And they] can scream and shout because it’s their space. No one is going to shush them. This kind of group dynamic is just fun.”

And don’t forget about the great “Battle Royale” genre overview that Teen Services Underground did a few weeks ago.