The American Library Association hosted the ALA Annual Conference this weekend in Orlando, and Brian Mayer, the incoming President of the ALA’s Games and Gaming Round Table, provided a quick wrap-up of the event at ALA Connect:
Two big things that we will be working on is this coming year is consolidating the voice of the GameRT, providing a central outreach to membership and publishers that speaks to all of the ways that they can be involved. The second is increasing our outreach and communication with the membership, creating conversational spaces and resources where members and interests are. So look for GameRT communities to pop up in Steam, BGG, and more.
Mayer also quickly covered ALAPlay, the Gaming Lounge, and a number of events and panels that were held over the weekend.
The ALA’s International Games Day @ Your Library blog has provided a preview of the gaming events that’ll be available at this year’s ALA Conference in Orlando:
Not only does the American Library Association’s Games and Gaming Roundtable (GameRT) manage International Games Day, but they are also active in transforming libraries. GameRT will be bringing its magic to Orlando, but not in the form of wizards. All of this magic is done by librarians from various libraries around the United States.
The 2016 ALA Conference is scheduled to begin on June 23 and run through June 28. More information is available at ALAAnnual.org.
The American Library Association’s Games and Gaming Round Table will join forces with the American Association of School Librarians to host “GAME: Gaming As Meaningful Education” this Fall. The two-day conference will focus on “how games encourage critical thinking, problem solving and creative activities.” The conference will be held in Rochester, NY on September 23 and September 24, if you’re interested in attending:
A new two-day event from the American Association of School Librarians (AASL) will focus on how games encourage critical thinking, problem solving and creative activities. Co-sponsored by the ALA Games & Gaming Round Table, GAME | Gaming As Meaningful Education, will be held September 23-24 in Rochester, N.Y.
Attendees will explore how to implement interactive learning opportunities in their library program through all types of games. They will also discover how these strategies connect communities – students, parents, and educators – through the educational, recreational, and social value of games.
More information is available at the ALA’s website and through ALA Connect.
Every year, Germany’s Digital Gaming Culture Foundation (Stiftung Digitale Spielekultur) supervises the Gamescom Committee, a small group of journalists who choose the best games that were present at the Gamescom expo. The Gamescom expo is held in the Summer, and serves as the European equivalent to the Los Angeles-based E3 Expo.
While most of these titles are still in development, you should keep them in mind when you add games to your collection this Fall and into 2016.
Star Wars: Battlefront was named “Best of Gamescom,” and the full list of winners and nominees can be found below. Continue reading
Every year, the Game Critics Awards, a collection of editors from more than 40 major publications that cover the video game industry, get together to choose the best games at the E3 Expo.
While all of these titles are still in development, you should keep them in mind when you add games to your collection this Fall and into 2016.
Fallout 4 was named “Best of Show,” and the full list of winners and nominees can be found below. Continue reading
This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on June 30, 2008.
The American Library Association has announced that they have received a $1 million grant from the Verizon Foundation to “track and measure the impact of gaming on literacy skills and build a model for library gaming.” The eventual plan is to offer this model to librarians across the country.
The grant was announced at the ALA’s annual conference, which took place over the weekend.
As part of the grant, the American Library Association will work directly with 12 leading gaming experts to document the use of gaming as a literacy tool and monitor the results of gaming initiatives. The information will be used to build “The Librarians’ Guide to Gaming,” a comprehensive, online literacy and gaming toolbox, which will then be field-tested by additional libraries.
The gaming experts that will build this Librarians’ Guide to Gaming come from the following libraries:
- Ann Arbor District Library, Ann Arbor, Mich.;
- Public Library of Charlotte-Mecklenburg County, Charlotte, N.C.;
- Columbus Metropolitan Library, Columbus, Ohio;
- Georgetown County Library, Georgetown, S.C.;
- Minneapolis Public Library, Minneapolis, Minn.;
- Old Bridge Public Library, Fords, N.J.;
- Pima County Public Library, Tucson, Ariz.;
- Reidland High School, Paducah, Ky.;
- School Library System of Genesee Valley BOCES, Le Roy, N.Y.;
- The New York Public Library, New York;
- Todd Wehr Library, De Pere, Wis.;
- University of Illinois at Urbana-Champaign, Urbana, Ill.
For those who regularly contribute to the LibGaming Google Group, the names of these libraries (and the librarians who have been tagged as “gaming experts”) may look familiar to you. I wish them the best of luck as they build the Librarians’ Guide to Gaming and I hope to hear more about their progress soon.