Fallout 4 Review @ Teen Services Underground

fallout4Typically, a major “AAA” title like Fallout 4 (PC, PS4, Xbox One) will spend years in development after it’s announced. But Bethesda chose to officially unveil the game during this Summer’s E3 Expo, which was just a few short months ago, so open-world RPG fans didn’t have to wait very long before getting the chance to begin their post-apocalyptic adventure this past November.

Regina Townsend recently reviewed Fallout 4 for Teen Services Underground, and found a lot to like about the game:

So, while I have seemingly found NO time to actually READ more than two books in the past few weeks, what I have found more than enough time for apparently has been playing (and beating) Fallout 4. If you’re unfamiliar, Fallout 4 is the latest installment of the Fallout Series, a post-apocalyptic RPG set in the United States. I could write out the history for you, but why re-invent the wheel when there is a perfectly good wiki to do it for me?

The review warns about the game’s Mature-rated violence, but recommends Fallout 4 for teens (and everyone) due to the interesting moral dilemmas it raises and the choices players are asked to make.

GameRT and AASL to Host “GAME: Gaming As Meaningful Education” on September 23-24

gamesgamingroundtable

The American Library Association’s Games and Gaming Round Table will join forces with the American Association of School Librarians to host “GAME: Gaming As Meaningful Education” this Fall. The two-day conference will focus on “how games encourage critical thinking, problem solving and creative activities.” The conference will be held in Rochester, NY on September 23 and September 24, if you’re interested in attending:

A new two-day event from the American Association of School Librarians (AASL) will focus on how games encourage critical thinking, problem solving and creative activities. Co-sponsored by the ALA Games & Gaming Round Table, GAME | Gaming As Meaningful Education, will be held September 23-24 in Rochester, N.Y.

Attendees will explore how to implement interactive learning opportunities in their library program through all types of games. They will also discover how these strategies connect communities – students, parents, and educators – through the educational, recreational, and social value of games.

More information is available at the ALA’s website and through ALA Connect.